Walk through scooby doo spooky swamp
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This is the game’s currency and you can spend said Snacks to purchase alternate clothing for your characters. The only benefits to beating up all of these enemies is that you can reach the milestones that the game establishes for you at the start of the ‘level.’ These include defeating 150 of the weaker, common enemies and less of others, but, there’s not much in it for you so why bother?īesides those milestones, bashing enemies and objects in the game gives you Scooby Snacks. Given that enemies tend to respawn anyway, I was less compelled to spend the extra time fighting them off. In the first main area, I fought every enemy I came across, but I realized that this was unnecessary, so I sped through the second area much quicker. They will approach you, but your CPU partner actually does a decent job of attracting a lot of attention. One interesting point to make is that most enemies do not have to be confronted. There are a few boss fights, and these are broken into three phases (one phase for each section of their lifeline). Between the two main areas, enemy types are similar, but their appearance is very different. Different enemies require different tactics, such as the wrestlers in the villa that require you first throw water on them before you can attack them normally. Other than pressing B to attack, you can pickup objects and throw them at an enemy or perform a ground pound attack by pressing A and then B. Much of the gameplay is made up of battling enemies, and this is pretty simple. On the Wiimote, A is to jump, B is to attack (or throw an object). The Nunchuk controller is also you move around with the stick, change characters with C, and press Z for picking up objects or interacting with NPCs. The Wiimote’s motion controls are limited to ‘safe’ functions including using your Wiimote like a flashlight (although it’s actually a camera and a magnifying glass) and for moving items on a ‘dedicated’ screen (i.e., putting scraps of paper together to form an image). There are some motion controls involved, but Torus was smart about how they used them.
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The controls are nicely done and very accessible. You will talk with several NPcs, primarily to run quests for them in exchange for information, or a key to another area. There are also a variety of puzzles that you have to solve in order to get through the story. In both cases, you will face a half dozen or so different enemies, and lots of them. Once is a small villa, the other is a town in the midst of a blizzard. About eighty percent of the game is spent outside of the swamp and in what I would call the two main areas of the story. The total experience is only about six hours, but, if you’re into collectibles and milestones, or have a friend to co-op with, you can spend a lot more time with Spooky Swamp. Spooky Swamp takes place over just three areas, with a total of three primary objectives - get ingredient one, two, and then give them to Lila. Shaggy and Scooby agree to find the two ingredients with the understanding that once the stew is complete, they will get to eat it because it smells great. She’s stirring up quite a stew in her cauldron, for reasons unknown, but she needs two ingredients that only the Mystery, Inc team can get for her. A very enticing scent fills the air, convincing Shaggy and Scooby to follow the scent deeper into the swamp. One day at the Mystery, Inc clubhouse (which happens to be in the middle of a swamp), the duo gets hungry - like, really hungry (dude). Lila lived in the swamp, and she used Shaggy and Scooby! We can forgive her.The story of Spooky Swamp centers around Shaggy and Scooby. Fred suspected Philippe Extraordinaire the frog to have a connection to Lila. After feeding Suji and explaining why she sent them for ingredients, she left the swamp forever.
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learnt about Lila, they ordered Shaggy and Scooby to take them to her. She tested their skills by making them fight a spider, then sent them to El Muncho to collect chillis and to Howling Peaks to collect ice cap mushrooms. She was missing ingredients and had to lure Shaggy and Scooby into the swamp. resided in a nearby clubhouse, and cooked up a stew to feed Suji. She adopted a pet alligator named Suji, and took her to the Coolsville Swamp to feed Suji before leaving the swamp. Lila has lived in a swamp for her whole life. The game says her traits are wise, short-tempered and mysterious. The game says one of her traits is sultry.